![]() ![]() In each stage he is met, Chester offers three Relics chosen at random from a poll of possible choices. His shop can be found in a blue chest spawning in each stage, with the exception of the first and last ones. Relics can be bought with Gems from Chester during runs of the Pocket Dungeon. Relics should not be confused with Items, which instead to being passive upgrades are limited use only, usually by temporarily upgrading the default attack or being extra attacks. ![]() ![]() Chester and Glitzem also stop offering Relics after having acquired 12. Up to a maximum of 16 Relics can be equipped simultaneously during a run. Specifically, once at the Camp, any Relic acquried during a run is lost, necessarily needing to re-purchase them again during the next Dungeon run in order to benefit of their effects a second time. If a stage is failed or abandoned, or a run is successfully completed, all Relics are removed from the player's inventory. Any Relic obtained during a stage are kept for the next one. Each Relic can only appear once during a run. In Pocket Dungeon, Relics function as upgrades. ![]()
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